Classroom Quiz System

Tactile Classroom Quiz System

Competitive, hands-on learning for elementary school students

Assembled MathCraft prototype with four wired player bases, answer cubes, and a central hub
The assembled prototype, with four player stations connected to the central hub.

The Problem

During my sophomore year, our team was tasked with developing a project for a local elementary school. Our focus was a competitive quiz system that students could interact with physically. We called the project "MathCraft", taking inspiration from the games students were already interested in and applying that interest to math practice.

I handled the teacher interviews, which highlighted keeping students engaged, maintaining focus, and building familiarity with basic math facts. Physical learning tools were already part of the classroom, including counting cubes, linking cubes, and base-10 blocks. This gave us a starting point for a game built around objects students could pick up and place on a player station.

Design Considerations

The interviews helped connect the design to how the classroom actually operated. Students worked in groups, board games were already effective teaching tools, and normal wear and tear was a consideration for equipment used repeatedly throughout the day. These discussions led to a shared hub surrounded by individual player stations, with large answer cubes as the physical interface.

Concept render of four colored player stations arranged around the central quiz hub
Concept render showing the arrangement of the central hub and four player stations.

How It Worked

The teacher presented a question to the group, and students chose their answer using cubes with value markers. Each student placed their selected cube onto their dock to submit an answer. This kept the teacher in control of the questions while giving students a physical way to participate in the competition.

Electrical Design and Cube Identification

I was responsible for all of the electrical work and programming. The most difficult problem was figuring out how to identify which cube a student had placed on the dock. We used pogo pins in the base and cut copper plates for the bottom of each cube, creating an electrical connection when the cube was placed onto the station.

Each cube contained a unique resistor. We used a voltage divider circuit to turn that resistance into a voltage reading, allowing the controller to distinguish the cubes electrically. My programming used that reading to determine which cube was on the dock, connecting the physical answer to the quiz system.

Each player base connected back to the central hub. The build used an Arduino-compatible Uno controller, with prototyping carried out on a breadboard before integration into the printed hardware. The controller mounting points and openings for connections were incorporated into the hub base rather than added as a separate enclosure afterward.

Controller connected to a breadboard during electronics prototyping
Breadboard prototyping during the electronics build.
Elegoo Uno R3 mounted on the green 3D-printed central hub base
Controller fit within the printed hub base.

Mechanical Design

Our mechanical design used three main assemblies: the answer cubes, the player bases, and the central hub. The physical interface had to account for the electrical connections, with contact plates in the cubes, pins in the player bases, and dedicated mounting features inside the hub.

Render of multiplication, addition, subtraction, and division cubes alongside a recessed player base with two electrical contacts
Player-station concept, with a recessed base, electrical contacts, and arithmetic answer cubes.

The hub enclosure was divided into separate panels around a common base. This let the printed structure accommodate the controller, cable connections, and indicator lights without making the entire enclosure a single part. The center tower and removable panels can be seen in both the concept render and the assembly photos.

Concept render of the panelled central enclosure, tower, and indicator locations
Central enclosure concept before fabrication.

Fabrication and Assembly

I also handled the 3D printing. The build progressed through multiple printed revisions, with separate parts for the cube bodies, player bases, connector mounts, and hub panels. These parts came together around the electrical hardware to form the central enclosure and the complete set of player stations.

Early printed green cube body, base, and internal contact plate laid out separately
Early cube components and contact plate.
Partially assembled green and white central hub with printed panels and center tower
Hub assembly with the printed panels fitted to the base.

School Handoff

The finished system was handed off to the elementary school after the project. My work covered the process from the initial teacher interviews through electrical design, programming, and printed hardware, bringing those requirements together in a physical system for the classroom.